Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Powerups
{
// Token: 0x02002E6E RID: 11886
[Token(Token = "0x2002E6E")]
[Serializable]
public class PowerupConfig : ScriptableObject
{
// Token: 0x0601410B RID: 82187 RVA: 0x004A4530 File Offset: 0x004A2730
[Token(Token = "0x601410B")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public PowerupConfig()
{
}
// Token: 0x0400D027 RID: 53287
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400D027")]
[SerializeField]
public PowerupConfig.Config[] Powerups;
// Token: 0x02002E6F RID: 11887
[Token(Token = "0x2002E6F")]
[Serializable]
public class Config
{
// Token: 0x0601410C RID: 82188 RVA: 0x004A4544 File Offset: 0x004A2744
[Token(Token = "0x601410C")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public Config()
{
}
// Token: 0x0400D028 RID: 53288
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400D028")]
public string FriendlyName;
// Token: 0x0400D029 RID: 53289
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400D029")]
public Powerup Prefab;
}
}
}