Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

85 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core
{
// Token: 0x02002D8F RID: 11663
[Token(Token = "0x2002D8F")]
[CreateAssetMenu]
public sealed class ScreenAimAssistSettings : ScriptableObject
{
// Token: 0x06013B00 RID: 80640 RVA: 0x0048DF38 File Offset: 0x0048C138
[Token(Token = "0x6013B00")]
[Address(RVA = "0x15604C0", Offset = "0x155F4C0", VA = "0x1815604C0")]
public ScreenAimAssistSettings()
{
}
// Token: 0x0400CC20 RID: 52256
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CC20")]
[Header("Common")]
public float maxTargetDistance = 30f;
// Token: 0x0400CC21 RID: 52257
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400CC21")]
[Header("Friction")]
public float frictionRadius = 0.1f;
// Token: 0x0400CC22 RID: 52258
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CC22")]
public float frictionScaleGamepad = 0.4f;
// Token: 0x0400CC23 RID: 52259
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400CC23")]
public float frictionScaleTouch = 0.2f;
// Token: 0x0400CC24 RID: 52260
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400CC24")]
[Header("Sticky Strafe")]
public float stickyStrafeRadius = 0.04f;
// Token: 0x0400CC25 RID: 52261
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400CC25")]
public float stickyStrafeMinDistance = 2f;
// Token: 0x0400CC26 RID: 52262
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400CC26")]
public float stickyStrafeMaxDistance = 12f;
// Token: 0x0400CC27 RID: 52263
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400CC27")]
public float stickyStrafeMinMultiplier = 10f;
// Token: 0x0400CC28 RID: 52264
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400CC28")]
public float stickyStrafeMaxMultiplier;
// Token: 0x0400CC29 RID: 52265
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400CC29")]
public AnimationCurve stickyStrafeMultiplierOverDistanceCurve;
// Token: 0x0400CC2A RID: 52266
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400CC2A")]
[Header("Bullet Magnetism")]
public float bulletMagnetismRadius = 0.02f;
// Token: 0x0400CC2B RID: 52267
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400CC2B")]
[Header("Auto Fire")]
public float autoFireRadius = 0.03f;
}
}