36 lines
985 B
C#
36 lines
985 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Screens.PlayerController
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{
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// Token: 0x0200303D RID: 12349
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[Token(Token = "0x200303D")]
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[CreateAssetMenu]
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public class AvatarCustomizationAnimationContent : ScriptableObject
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{
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// Token: 0x06014E52 RID: 85586 RVA: 0x004DB50C File Offset: 0x004D970C
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[Token(Token = "0x6014E52")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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public AvatarCustomizationAnimationContent()
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{
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}
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// Token: 0x0400DBA6 RID: 56230
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400DBA6")]
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[Header("Avatar Changed Animations")]
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public PlayerAnimationAsset[] UndoAnimations;
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// Token: 0x0400DBA7 RID: 56231
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400DBA7")]
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public PlayerAnimationAsset[] RedoAnimations;
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// Token: 0x0400DBA8 RID: 56232
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400DBA8")]
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public PlayerAnimationAsset[] RandomizeAnimations;
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}
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}
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