48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.VR.PlayerController
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{
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// Token: 0x02002FE5 RID: 12261
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[Token(Token = "0x2002FE5")]
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[CreateAssetMenu]
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public class VRPlayerRotationContent : ScriptableObject
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{
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// Token: 0x06014B1D RID: 84765 RVA: 0x004C95D4 File Offset: 0x004C77D4
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[Token(Token = "0x6014B1D")]
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[Address(RVA = "0x160FB40", Offset = "0x160EB40", VA = "0x18160FB40")]
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public VRPlayerRotationContent()
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{
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}
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// Token: 0x0400D75D RID: 55133
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D75D")]
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[Header("Smooth Rotate")]
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public float SmoothRotateMaxSpeed = 180f;
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// Token: 0x0400D75E RID: 55134
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400D75E")]
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[Header("Snap Rotate")]
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public float SnapRotateMaxSpeed = 540f;
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// Token: 0x0400D75F RID: 55135
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D75F")]
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[Header("Grip Rotate")]
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public float GripRotateInputStepSize = 7.5f;
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// Token: 0x0400D760 RID: 55136
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400D760")]
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public float GripRotateOutputStepSize = 22.5f;
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// Token: 0x0400D761 RID: 55137
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400D761")]
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public float GripRotateInputScaler = 2f;
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}
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}
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