Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/VR/PlayerController/VRPlayerRotationContent.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

48 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.VR.PlayerController
{
// Token: 0x02002FE5 RID: 12261
[Token(Token = "0x2002FE5")]
[CreateAssetMenu]
public class VRPlayerRotationContent : ScriptableObject
{
// Token: 0x06014B1D RID: 84765 RVA: 0x004C95D4 File Offset: 0x004C77D4
[Token(Token = "0x6014B1D")]
[Address(RVA = "0x160FB40", Offset = "0x160EB40", VA = "0x18160FB40")]
public VRPlayerRotationContent()
{
}
// Token: 0x0400D75D RID: 55133
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400D75D")]
[Header("Smooth Rotate")]
public float SmoothRotateMaxSpeed = 180f;
// Token: 0x0400D75E RID: 55134
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400D75E")]
[Header("Snap Rotate")]
public float SnapRotateMaxSpeed = 540f;
// Token: 0x0400D75F RID: 55135
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400D75F")]
[Header("Grip Rotate")]
public float GripRotateInputStepSize = 7.5f;
// Token: 0x0400D760 RID: 55136
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400D760")]
public float GripRotateOutputStepSize = 22.5f;
// Token: 0x0400D761 RID: 55137
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400D761")]
public float GripRotateInputScaler = 2f;
}
}