Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002123 RID: 8483
[Token(Token = "0x2002123")]
public class PoolTablePocketVacuum : MonoBehaviourPun
{
// Token: 0x0600D727 RID: 55079 RVA: 0x003155DC File Offset: 0x003137DC
[Token(Token = "0x600D727")]
[Address(RVA = "0x1349770", Offset = "0x1348770", VA = "0x181349770")]
private void OnTriggerEnter(Collider HPKICPNGMDJ)
{
ToolCollider component = HPKICPNGMDJ.GetComponent<ToolCollider>();
int num = 0;
if (component != num)
{
PoolBall component2 = component.Tool.GetComponent<PoolBall>();
int num2 = 0;
if (component2 != num2)
{
RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx;
float z = Vector3.down.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
}
}
}
// Token: 0x0600D728 RID: 55080 RVA: 0x0031564C File Offset: 0x0031384C
[Token(Token = "0x600D728")]
[Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")]
public PoolTablePocketVacuum()
{
}
}
}