Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

102 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200067C RID: 1660
[Token(Token = "0x200067C")]
[Serializable]
public class RenderFogSettings
{
// Token: 0x0600304A RID: 12362 RVA: 0x000C480C File Offset: 0x000C2A0C
[Token(Token = "0x600304A")]
[Address(RVA = "0x1C41FC0", Offset = "0x1C40FC0", VA = "0x181C41FC0")]
public static void BFILCAHGMIO()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
bool fog = RenderSettings.fog;
renderFogSettings.FogEnabled = fog;
RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings;
Color fogColor = RenderSettings.fogColor;
RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings;
FogMode fogMode = RenderSettings.fogMode;
renderFogSettings3.FogMode = fogMode;
RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings;
float fogStartDistance = RenderSettings.fogStartDistance;
renderFogSettings4.FogStartDistance = fogStartDistance;
RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings;
float fogEndDistance = RenderSettings.fogEndDistance;
renderFogSettings5.FogEndDistance = fogEndDistance;
RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings;
float fogDensity = RenderSettings.fogDensity;
renderFogSettings6.FogDensity = fogDensity;
}
// Token: 0x0600304B RID: 12363 RVA: 0x000C48AC File Offset: 0x000C2AAC
[Token(Token = "0x600304B")]
[Address(RVA = "0x1C42160", Offset = "0x1C41160", VA = "0x181C42160")]
public static void PCOCIGCGGAI()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
RenderSettings.fog = renderFogSettings.FogEnabled;
RenderSettings.fogColor = renderFogSettings.FogColor;
RenderSettings.fogMode = renderFogSettings.FogMode;
RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance;
RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance;
RenderSettings.fogDensity = renderFogSettings.FogDensity;
}
// Token: 0x0600304C RID: 12364 RVA: 0x000C4908 File Offset: 0x000C2B08
[Token(Token = "0x600304C")]
[Address(RVA = "0x1C420F0", Offset = "0x1C410F0", VA = "0x181C420F0")]
public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK)
{
RenderSettings.fog = GHGBPMPLLBK.FogEnabled;
RenderSettings.fogColor = GHGBPMPLLBK.FogColor;
RenderSettings.fogMode = GHGBPMPLLBK.FogMode;
RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance;
RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance;
RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity;
}
// Token: 0x0600304D RID: 12365 RVA: 0x000C4960 File Offset: 0x000C2B60
[Token(Token = "0x600304D")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public RenderFogSettings()
{
}
// Token: 0x0400280A RID: 10250
[Token(Token = "0x400280A")]
private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings();
// Token: 0x0400280B RID: 10251
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400280B")]
public bool FogEnabled;
// Token: 0x0400280C RID: 10252
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400280C")]
public Color FogColor;
// Token: 0x0400280D RID: 10253
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400280D")]
public FogMode FogMode;
// Token: 0x0400280E RID: 10254
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400280E")]
public float FogStartDistance;
// Token: 0x0400280F RID: 10255
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400280F")]
public float FogEndDistance;
// Token: 0x04002810 RID: 10256
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002810")]
public float FogDensity;
}