48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Linq;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A5 RID: 421
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[Token(Token = "0x20001A5")]
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public class ShippingContainer : MonoBehaviour
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{
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// Token: 0x1700021D RID: 541
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// (get) Token: 0x06000D53 RID: 3411 RVA: 0x0003A28C File Offset: 0x0003848C
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[Token(Token = "0x1700021D")]
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public bool CKCMDJLKLDI
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{
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[Token(Token = "0x6000D53")]
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[Address(RVA = "0x1240DE0", Offset = "0x123FDE0", VA = "0x181240DE0")]
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get
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{
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MeshRenderer[] array = this.lodRenderers;
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Func<MeshRenderer, bool> <>9__3_ = ShippingContainer.<>c.<>9__3_0;
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if (<>9__3_ == 0)
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{
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ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled;
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}
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return Enumerable.Any<MeshRenderer>(array, <>9__3_);
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}
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}
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// Token: 0x06000D54 RID: 3412 RVA: 0x0003A2C8 File Offset: 0x000384C8
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[Token(Token = "0x6000D54")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public ShippingContainer()
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{
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}
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// Token: 0x04000A78 RID: 2680
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000A78")]
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[SerializeField]
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public GameObject[] partRoots;
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// Token: 0x04000A79 RID: 2681
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000A79")]
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[SerializeField]
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public MeshRenderer[] lodRenderers;
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}
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