Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
991 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x02000761 RID: 1889
[Token(Token = "0x2000761")]
public class VRBuilderScript : MonoBehaviour
{
// Token: 0x060036C2 RID: 14018 RVA: 0x000E15BC File Offset: 0x000DF7BC
[Token(Token = "0x60036C2")]
[Address(RVA = "0x132DD90", Offset = "0x132CD90", VA = "0x18132DD90")]
public void BuildObject()
{
GameObject gameObject = this.obj;
float z = this.spawnPoint.z;
Quaternion identity = Quaternion.identity;
}
// Token: 0x060036C3 RID: 14019 RVA: 0x000E15E4 File Offset: 0x000DF7E4
[Token(Token = "0x60036C3")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public VRBuilderScript()
{
}
// Token: 0x04002D8C RID: 11660
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D8C")]
public GameObject obj;
// Token: 0x04002D8D RID: 11661
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D8D")]
public Vector3 spawnPoint;
}
}