73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace VRPanorama
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{
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// Token: 0x02000762 RID: 1890
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[Token(Token = "0x2000762")]
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[RequireComponent(typeof(VRCapture))]
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public class VRCompositor : MonoBehaviour
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{
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// Token: 0x060036C4 RID: 14020 RVA: 0x000E15F8 File Offset: 0x000DF7F8
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[Token(Token = "0x60036C4")]
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[Address(RVA = "0x202B970", Offset = "0x202A970", VA = "0x18202B970")]
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private void Awake()
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{
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Camera component = base.gameObject.GetComponent<Camera>();
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.PLGAGEFDFLM = component;
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if (num < array.Length)
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{
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array[num].fieldOfView = 100f;
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this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x060036C5 RID: 14021 RVA: 0x000E1660 File Offset: 0x000DF860
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[Token(Token = "0x60036C5")]
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[Address(RVA = "0x202BA80", Offset = "0x202AA80", VA = "0x18202BA80")]
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private void Update()
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{
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RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.IFPIIIGBLPL = targetTexture;
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if (num < array.Length)
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{
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Camera camera = array[num];
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RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
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camera.targetTexture = ifpiiigblpl;
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this.cameraLayers[num].Render();
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x060036C6 RID: 14022 RVA: 0x000E16D0 File Offset: 0x000DF8D0
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[Token(Token = "0x60036C6")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public VRCompositor()
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{
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}
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// Token: 0x04002D8E RID: 11662
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D8E")]
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private RenderTexture IFPIIIGBLPL;
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// Token: 0x04002D8F RID: 11663
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D8F")]
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private Camera PLGAGEFDFLM;
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// Token: 0x04002D90 RID: 11664
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002D90")]
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public Camera[] cameraLayers;
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}
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}
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