Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

73 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x02000762 RID: 1890
[Token(Token = "0x2000762")]
[RequireComponent(typeof(VRCapture))]
public class VRCompositor : MonoBehaviour
{
// Token: 0x060036C4 RID: 14020 RVA: 0x000E15F8 File Offset: 0x000DF7F8
[Token(Token = "0x60036C4")]
[Address(RVA = "0x202B970", Offset = "0x202A970", VA = "0x18202B970")]
private void Awake()
{
Camera component = base.gameObject.GetComponent<Camera>();
Camera[] array = this.cameraLayers;
int num = 0;
this.PLGAGEFDFLM = component;
if (num < array.Length)
{
array[num].fieldOfView = 100f;
this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x060036C5 RID: 14021 RVA: 0x000E1660 File Offset: 0x000DF860
[Token(Token = "0x60036C5")]
[Address(RVA = "0x202BA80", Offset = "0x202AA80", VA = "0x18202BA80")]
private void Update()
{
RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
Camera[] array = this.cameraLayers;
int num = 0;
this.IFPIIIGBLPL = targetTexture;
if (num < array.Length)
{
Camera camera = array[num];
RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
camera.targetTexture = ifpiiigblpl;
this.cameraLayers[num].Render();
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x060036C6 RID: 14022 RVA: 0x000E16D0 File Offset: 0x000DF8D0
[Token(Token = "0x60036C6")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public VRCompositor()
{
}
// Token: 0x04002D8E RID: 11662
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D8E")]
private RenderTexture IFPIIIGBLPL;
// Token: 0x04002D8F RID: 11663
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D8F")]
private Camera PLGAGEFDFLM;
// Token: 0x04002D90 RID: 11664
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D90")]
public Camera[] cameraLayers;
}
}