Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

54 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding.RVO
{
// Token: 0x0200011A RID: 282
[Token(Token = "0x20000AE")]
public class ObstacleVertex
{
// Token: 0x06000912 RID: 2322 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60007BD")]
[Address(RVA = "0x9CC610", Offset = "0x9CB610", VA = "0x1809CC610")]
public ObstacleVertex()
{
}
// Token: 0x04000638 RID: 1592
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400048A")]
public bool ignore;
// Token: 0x04000639 RID: 1593
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400048B")]
public Vector3 position;
// Token: 0x0400063A RID: 1594
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400048C")]
public Vector2 dir;
// Token: 0x0400063B RID: 1595
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400048D")]
public float height;
// Token: 0x0400063C RID: 1596
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400048E")]
public RVOLayer layer;
// Token: 0x0400063D RID: 1597
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400048F")]
public ObstacleVertex next;
// Token: 0x0400063E RID: 1598
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000490")]
public ObstacleVertex prev;
}
}