Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
979 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding.Util
{
// Token: 0x02000135 RID: 309
[Token(Token = "0x20000C0")]
public static class MovementUtilities
{
// Token: 0x06000A12 RID: 2578 RVA: 0x0000644C File Offset: 0x0000464C
[Token(Token = "0x60008A7")]
[Address(RVA = "0x9778D0", Offset = "0x9768D0", VA = "0x1809778D0")]
public static Vector2 ClampVelocity(Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward)
{
return default(Vector2);
}
// Token: 0x06000A13 RID: 2579 RVA: 0x00006464 File Offset: 0x00004664
[Token(Token = "0x60008A8")]
[Address(RVA = "0x9770F0", Offset = "0x9760F0", VA = "0x1809770F0")]
public static Vector2 CalculateAccelerationToReachPoint(Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float forwardsAcceleration, float rotationSpeed, float maxSpeed, Vector2 forwardsVector)
{
return default(Vector2);
}
}
}