Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

34 lines
867 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.DataStructures
{
// Token: 0x02000048 RID: 72
[Token(Token = "0x2000048")]
[Serializable]
public abstract class ResourcePrefabReference<T> where T : Component
{
// Token: 0x0600014E RID: 334 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600014E")]
[Address(RVA = "0x2E62F70", Offset = "0x2E61F70", VA = "0x182E62F70", Slot = "4")]
public virtual T EDMOPEPBEHF()
{
return null;
}
// Token: 0x0600014F RID: 335 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600014F")]
[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
protected ResourcePrefabReference()
{
}
// Token: 0x04000080 RID: 128
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000080")]
[SerializeField]
protected string prefabName;
}
}