34 lines
867 B
C#
34 lines
867 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.DataStructures
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{
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000048")]
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[Serializable]
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public abstract class ResourcePrefabReference<T> where T : Component
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{
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// Token: 0x0600014E RID: 334 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600014E")]
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[Address(RVA = "0x2E62F70", Offset = "0x2E61F70", VA = "0x182E62F70", Slot = "4")]
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public virtual T EDMOPEPBEHF()
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{
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return null;
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}
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// Token: 0x0600014F RID: 335 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600014F")]
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[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
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protected ResourcePrefabReference()
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{
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}
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// Token: 0x04000080 RID: 128
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000080")]
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[SerializeField]
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protected string prefabName;
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}
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}
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