110 lines
4.3 KiB
C#
110 lines
4.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using SA.Foundation.Animation;
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using UnityEngine;
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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public static class SA_Extensions_GameObject
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{
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// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x10E3350", Offset = "0x10E2350", VA = "0x1810E3350")]
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public static void Reset(this GameObject go)
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{
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x10E2FA0", Offset = "0x10E1FA0", VA = "0x1810E2FA0")]
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public static void Clear(this GameObject go)
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{
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}
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// Token: 0x06000012 RID: 18 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000012")]
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[Address(RVA = "0x10E3530", Offset = "0x10E2530", VA = "0x1810E3530")]
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public static void RotateTo(this GameObject go, Vector3 eulerRotation, float time, SA_EaseType easeType = SA_EaseType.linear)
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{
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}
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// Token: 0x06000013 RID: 19 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000013")]
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[Address(RVA = "0x10E34E0", Offset = "0x10E24E0", VA = "0x1810E34E0")]
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public static void RotateTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x06000014 RID: 20 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000014")]
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[Address(RVA = "0x10E3380", Offset = "0x10E2380", VA = "0x1810E3380")]
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public static void RotateGameObjectTo(this GameObject go, object callbackTarget, Vector3 eulerRotation, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x06000015 RID: 21 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x10E32C0", Offset = "0x10E22C0", VA = "0x1810E32C0")]
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public static void MoveTo(this GameObject go, Vector3 position, float time, SA_EaseType easeType = SA_EaseType.linear)
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{
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}
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// Token: 0x06000016 RID: 22 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x10E3300", Offset = "0x10E2300", VA = "0x1810E3300")]
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public static void MoveTo(this GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x06000017 RID: 23 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000017")]
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[Address(RVA = "0x10E3190", Offset = "0x10E2190", VA = "0x1810E3190")]
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public static void MoveGameObjectTo(GameObject go, object callbackTarget, Vector3 position, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x06000018 RID: 24 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x10E36F0", Offset = "0x10E26F0", VA = "0x1810E36F0")]
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public static void ScaleTo(this GameObject go, Vector3 scale, float time, SA_EaseType easeType = SA_EaseType.linear)
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{
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}
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// Token: 0x06000019 RID: 25 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x10E36A0", Offset = "0x10E26A0", VA = "0x1810E36A0")]
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public static void ScaleTo(this GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x0600001A RID: 26 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600001A")]
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[Address(RVA = "0x10E3570", Offset = "0x10E2570", VA = "0x1810E3570")]
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public static void ScaleGameObjectTo(GameObject go, object callbackTarget, Vector3 scale, float time, SA_EaseType easeType, Action OnCompleteAction)
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{
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}
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// Token: 0x0600001B RID: 27 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x600001B")]
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[Address(RVA = "0x10E2FD0", Offset = "0x10E1FD0", VA = "0x1810E2FD0")]
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public static Bounds GetRendererBounds(this GameObject go)
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{
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return default(Bounds);
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}
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// Token: 0x0600001C RID: 28 RVA: 0x000020A0 File Offset: 0x000002A0
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[Token(Token = "0x600001C")]
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[Address(RVA = "0x10E3000", Offset = "0x10E2000", VA = "0x1810E3000")]
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public static Vector3 GetVertex(this GameObject go, SA_VertexX x, SA_VertexY y, SA_VertexZ z)
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{
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return default(Vector3);
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}
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// Token: 0x0600001D RID: 29 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x10E3730", Offset = "0x10E2730", VA = "0x1810E3730")]
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public static void SetLayerRecursively(this GameObject go, int layerNumber)
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{
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}
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}
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