17 lines
428 B
C#
17 lines
428 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.SceneManagement;
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x2000009")]
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public static class SA_Extensions_Scene
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{
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// Token: 0x06000025 RID: 37 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000023")]
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[Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")]
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public static T GetComponentInScene<T>(this Scene scene)
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{
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return null;
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}
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}
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