Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

141 lines
3.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x2000018")]
public interface ISteamVR_ActionSet
{
// Token: 0x1700003D RID: 61
// (get) Token: 0x060000F2 RID: 242
[Token(Token = "0x1700003C")]
SteamVR_Action[] allActions
{
[Token(Token = "0x60000CF")]
[Address(Slot = "0")]
get;
}
// Token: 0x1700003E RID: 62
// (get) Token: 0x060000F3 RID: 243
[Token(Token = "0x1700003D")]
ISteamVR_Action_In[] nonVisualInActions
{
[Token(Token = "0x60000D0")]
[Address(Slot = "1")]
get;
}
// Token: 0x1700003F RID: 63
// (get) Token: 0x060000F4 RID: 244
[Token(Token = "0x1700003E")]
ISteamVR_Action_In[] visualActions
{
[Token(Token = "0x60000D1")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000040 RID: 64
// (get) Token: 0x060000F5 RID: 245
[Token(Token = "0x1700003F")]
SteamVR_Action_Pose[] poseActions
{
[Token(Token = "0x60000D2")]
[Address(Slot = "3")]
get;
}
// Token: 0x17000041 RID: 65
// (get) Token: 0x060000F6 RID: 246
[Token(Token = "0x17000040")]
SteamVR_Action_Skeleton[] skeletonActions
{
[Token(Token = "0x60000D3")]
[Address(Slot = "4")]
get;
}
// Token: 0x17000042 RID: 66
// (get) Token: 0x060000F7 RID: 247
[Token(Token = "0x17000041")]
ISteamVR_Action_Out[] outActionArray
{
[Token(Token = "0x60000D4")]
[Address(Slot = "5")]
get;
}
// Token: 0x17000043 RID: 67
// (get) Token: 0x060000F8 RID: 248
[Token(Token = "0x17000042")]
string fullPath
{
[Token(Token = "0x60000D5")]
[Address(Slot = "6")]
get;
}
// Token: 0x17000044 RID: 68
// (get) Token: 0x060000F9 RID: 249
[Token(Token = "0x17000043")]
string usage
{
[Token(Token = "0x60000D6")]
[Address(Slot = "7")]
get;
}
// Token: 0x17000045 RID: 69
// (get) Token: 0x060000FA RID: 250
[Token(Token = "0x17000044")]
ulong handle
{
[Token(Token = "0x60000D7")]
[Address(Slot = "8")]
get;
}
// Token: 0x060000FB RID: 251
[Token(Token = "0x60000D8")]
[Address(Slot = "9")]
bool ReadRawSetActive(SteamVR_Input_Sources inputSource);
// Token: 0x060000FC RID: 252
[Token(Token = "0x60000D9")]
[Address(Slot = "10")]
float ReadRawSetLastChanged(SteamVR_Input_Sources inputSource);
// Token: 0x060000FD RID: 253
[Token(Token = "0x60000DA")]
[Address(Slot = "11")]
int ReadRawSetPriority(SteamVR_Input_Sources inputSource);
// Token: 0x060000FE RID: 254
[Token(Token = "0x60000DB")]
[Address(Slot = "12")]
bool IsActive(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any);
// Token: 0x060000FF RID: 255
[Token(Token = "0x60000DC")]
[Address(Slot = "13")]
float GetTimeLastChanged(SteamVR_Input_Sources source = SteamVR_Input_Sources.Any);
// Token: 0x06000100 RID: 256
[Token(Token = "0x60000DD")]
[Address(Slot = "14")]
void Activate(SteamVR_Input_Sources activateForSource = SteamVR_Input_Sources.Any, int priority = 0, bool disableAllOtherActionSets = false);
// Token: 0x06000101 RID: 257
[Token(Token = "0x60000DE")]
[Address(Slot = "15")]
void Deactivate(SteamVR_Input_Sources forSource = SteamVR_Input_Sources.Any);
// Token: 0x06000102 RID: 258
[Token(Token = "0x60000DF")]
[Address(Slot = "16")]
string GetShortName();
}
}