Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

52 lines
1020 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x02000064 RID: 100
[Token(Token = "0x2000042")]
public interface ISteamVR_Action_Vector3 : ISteamVR_Action_In_Source, ISteamVR_Action_Source
{
// Token: 0x1700014D RID: 333
// (get) Token: 0x0600045D RID: 1117
[Token(Token = "0x1700014C")]
Vector3 axis
{
[Token(Token = "0x60003C2")]
[Address(Slot = "0")]
get;
}
// Token: 0x1700014E RID: 334
// (get) Token: 0x0600045E RID: 1118
[Token(Token = "0x1700014D")]
Vector3 lastAxis
{
[Token(Token = "0x60003C3")]
[Address(Slot = "1")]
get;
}
// Token: 0x1700014F RID: 335
// (get) Token: 0x0600045F RID: 1119
[Token(Token = "0x1700014E")]
Vector3 delta
{
[Token(Token = "0x60003C4")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000150 RID: 336
// (get) Token: 0x06000460 RID: 1120
[Token(Token = "0x1700014F")]
Vector3 lastDelta
{
[Token(Token = "0x60003C5")]
[Address(Slot = "3")]
get;
}
}
}