Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

219 lines
6.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x0200030F RID: 783
[Token(Token = "0x2000157")]
public class SteamVR_Settings : ScriptableObject
{
// Token: 0x170001F3 RID: 499
// (get) Token: 0x06000EED RID: 3821 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x170001DE")]
public static SteamVR_Settings instance
{
[Token(Token = "0x6000814")]
[Address(RVA = "0x3B6E9E0", Offset = "0x3B6D9E0", VA = "0x183B6E9E0")]
get
{
return null;
}
}
// Token: 0x170001F4 RID: 500
// (get) Token: 0x06000EEE RID: 3822 RVA: 0x0000662C File Offset: 0x0000482C
[Token(Token = "0x170001DF")]
public bool pauseGameWhenDashboardVisible
{
[Token(Token = "0x6000815")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
get
{
return default(bool);
}
}
// Token: 0x170001F5 RID: 501
// (get) Token: 0x06000EEF RID: 3823 RVA: 0x00006644 File Offset: 0x00004844
// (set) Token: 0x06000EF0 RID: 3824 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x170001E0")]
public ETrackingUniverseOrigin trackingSpace
{
[Token(Token = "0x6000816")]
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590")]
get
{
return ETrackingUniverseOrigin.TrackingUniverseSeated;
}
[Token(Token = "0x6000817")]
[Address(RVA = "0x3B6EA20", Offset = "0x3B6DA20", VA = "0x183B6EA20")]
set
{
}
}
// Token: 0x170001F6 RID: 502
// (get) Token: 0x06000EF1 RID: 3825 RVA: 0x0000665C File Offset: 0x0000485C
[Token(Token = "0x170001E1")]
public bool autoEnableVR
{
[Token(Token = "0x6000818")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
get
{
return default(bool);
}
}
// Token: 0x06000EF2 RID: 3826 RVA: 0x00006674 File Offset: 0x00004874
[Token(Token = "0x6000819")]
[Address(RVA = "0x3B6E610", Offset = "0x3B6D610", VA = "0x183B6E610")]
public bool IsInputUpdateMode(SteamVR_UpdateModes tocheck)
{
return default(bool);
}
// Token: 0x06000EF3 RID: 3827 RVA: 0x0000668C File Offset: 0x0000488C
[Token(Token = "0x600081A")]
[Address(RVA = "0x3B6E620", Offset = "0x3B6D620", VA = "0x183B6E620")]
public bool IsPoseUpdateMode(SteamVR_UpdateModes tocheck)
{
return default(bool);
}
// Token: 0x06000EF4 RID: 3828 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600081B")]
[Address(RVA = "0x3B6E920", Offset = "0x3B6D920", VA = "0x183B6E920")]
public static void VerifyScriptableObject()
{
}
// Token: 0x06000EF5 RID: 3829 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600081C")]
[Address(RVA = "0x3B6E630", Offset = "0x3B6D630", VA = "0x183B6E630")]
private static void LoadInstance()
{
}
// Token: 0x06000EF6 RID: 3830 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600081D")]
[Address(RVA = "0x3B6E810", Offset = "0x3B6D810", VA = "0x183B6E810")]
private static void SetDefaultsIfNeeded()
{
}
// Token: 0x06000EF7 RID: 3831 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x600081E")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0")]
private static GameObject FindDefaultPreviewHand(string assetName)
{
return null;
}
// Token: 0x06000EF8 RID: 3832 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600081F")]
[Address(RVA = "0x3B6E930", Offset = "0x3B6D930", VA = "0x183B6E930")]
public SteamVR_Settings()
{
}
// Token: 0x04000E95 RID: 3733
[Token(Token = "0x4000E04")]
private static SteamVR_Settings _instance;
// Token: 0x04000E96 RID: 3734
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000E05")]
public bool lockPhysicsUpdateRateToRenderFrequency;
// Token: 0x04000E97 RID: 3735
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000E06")]
[SerializeField]
private ETrackingUniverseOrigin trackingSpaceOrigin;
// Token: 0x04000E98 RID: 3736
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000E07")]
[Tooltip("Filename local to StreamingAssets/SteamVR/ folder")]
public string actionsFilePath;
// Token: 0x04000E99 RID: 3737
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000E08")]
[Tooltip("Path local to the directory the SteamVR folder as in")]
public string steamVRInputPath;
// Token: 0x04000E9A RID: 3738
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000E09")]
public SteamVR_UpdateModes inputUpdateMode;
// Token: 0x04000E9B RID: 3739
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000E0A")]
public SteamVR_UpdateModes poseUpdateMode;
// Token: 0x04000E9C RID: 3740
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000E0B")]
public bool activateFirstActionSetOnStart;
// Token: 0x04000E9D RID: 3741
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000E0C")]
[Tooltip("This is the app key the unity editor will use to identify your application. (can be \"steam.app.[appid]\" to persist bindings between editor steam)")]
public string editorAppKey;
// Token: 0x04000E9E RID: 3742
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000E0D")]
[Space]
[Tooltip("This determines if we use legacy mixed reality mode (3rd controller/tracker device connected) or the new input system mode (pose / input source)")]
public bool legacyMixedRealityCamera;
// Token: 0x04000E9F RID: 3743
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000E0E")]
[Tooltip("[NON-LEGACY] This is the pose action that will be used for positioning a mixed reality camera if connected")]
public SteamVR_Action_Pose mixedRealityCameraPose;
// Token: 0x04000EA0 RID: 3744
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000E0F")]
[Tooltip("[NON-LEGACY] This is the input source to check on the pose for the mixed reality camera")]
public SteamVR_Input_Sources mixedRealityCameraInputSource;
// Token: 0x04000EA1 RID: 3745
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000E10")]
[Tooltip("[NON-LEGACY] Auto enable mixed reality action set if file exists")]
public bool mixedRealityActionSetAutoEnable;
// Token: 0x04000EA2 RID: 3746
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000E11")]
[Tooltip("[EDITOR ONLY] The (left) prefab to be used for showing previews while posing hands")]
public GameObject previewHandLeft;
// Token: 0x04000EA3 RID: 3747
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000E12")]
[Tooltip("[EDITOR ONLY] The (right) prefab to be used for showing previews while posing hands")]
public GameObject previewHandRight;
// Token: 0x04000EA4 RID: 3748
[Token(Token = "0x4000E13")]
private const string previewLeftDefaultAssetName = "vr_glove_left_model_slim";
// Token: 0x04000EA5 RID: 3749
[Token(Token = "0x4000E14")]
private const string previewRightDefaultAssetName = "vr_glove_right_model_slim";
// Token: 0x04000EA6 RID: 3750
[Token(Token = "0x4000E15")]
private const string defaultSettingsAssetName = "SteamVR_Settings";
}
}