Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Skeleton_FingerSplayIndexes.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
935 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x02000052 RID: 82
[Token(Token = "0x2000038")]
public class SteamVR_Skeleton_FingerSplayIndexes
{
// Token: 0x060003B3 RID: 947 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000338")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public SteamVR_Skeleton_FingerSplayIndexes()
{
}
// Token: 0x040000D4 RID: 212
[Token(Token = "0x40000D1")]
public const int thumbIndex = 0;
// Token: 0x040000D5 RID: 213
[Token(Token = "0x40000D2")]
public const int indexMiddle = 1;
// Token: 0x040000D6 RID: 214
[Token(Token = "0x40000D3")]
public const int middleRing = 2;
// Token: 0x040000D7 RID: 215
[Token(Token = "0x40000D4")]
public const int ringPinky = 3;
// Token: 0x040000D8 RID: 216
[Token(Token = "0x40000D5")]
public static SteamVR_Skeleton_FingerSplayIndexEnum[] enumArray;
}
}