51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x020000BD RID: 189
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[Token(Token = "0x2000072")]
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public class SteamVR_Skeleton_PoseSnapshot
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{
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// Token: 0x06000698 RID: 1688 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000560")]
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[Address(RVA = "0x3B6F420", Offset = "0x3B6E420", VA = "0x183B6F420")]
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public SteamVR_Skeleton_PoseSnapshot(int boneCount, SteamVR_Input_Sources source)
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{
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}
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// Token: 0x06000699 RID: 1689 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000561")]
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[Address(RVA = "0x3B6F2F0", Offset = "0x3B6E2F0", VA = "0x183B6F2F0")]
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public void CopyFrom(SteamVR_Skeleton_PoseSnapshot source)
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{
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}
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// Token: 0x040002A9 RID: 681
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400027B")]
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public SteamVR_Input_Sources inputSource;
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// Token: 0x040002AA RID: 682
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400027C")]
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public Vector3 position;
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// Token: 0x040002AB RID: 683
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400027D")]
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public Quaternion rotation;
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// Token: 0x040002AC RID: 684
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400027E")]
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public Vector3[] bonePositions;
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// Token: 0x040002AD RID: 685
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400027F")]
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public Quaternion[] boneRotations;
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}
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}
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