Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Skeleton_PoseSnapshot.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

51 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x2000072")]
public class SteamVR_Skeleton_PoseSnapshot
{
// Token: 0x06000698 RID: 1688 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000560")]
[Address(RVA = "0x3B6F420", Offset = "0x3B6E420", VA = "0x183B6F420")]
public SteamVR_Skeleton_PoseSnapshot(int boneCount, SteamVR_Input_Sources source)
{
}
// Token: 0x06000699 RID: 1689 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000561")]
[Address(RVA = "0x3B6F2F0", Offset = "0x3B6E2F0", VA = "0x183B6F2F0")]
public void CopyFrom(SteamVR_Skeleton_PoseSnapshot source)
{
}
// Token: 0x040002A9 RID: 681
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400027B")]
public SteamVR_Input_Sources inputSource;
// Token: 0x040002AA RID: 682
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400027C")]
public Vector3 position;
// Token: 0x040002AB RID: 683
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400027D")]
public Quaternion rotation;
// Token: 0x040002AC RID: 684
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400027E")]
public Vector3[] bonePositions;
// Token: 0x040002AD RID: 685
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400027F")]
public Quaternion[] boneRotations;
}
}