36 lines
809 B
C#
36 lines
809 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020002B1 RID: 689
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[Token(Token = "0x2000110")]
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public struct VREvent_HapticVibration_t
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{
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// Token: 0x040008FA RID: 2298
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008C2")]
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public ulong containerHandle;
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// Token: 0x040008FB RID: 2299
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008C3")]
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public ulong componentHandle;
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// Token: 0x040008FC RID: 2300
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40008C4")]
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public float fDurationSeconds;
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// Token: 0x040008FD RID: 2301
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008C5")]
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public float fFrequency;
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// Token: 0x040008FE RID: 2302
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40008C6")]
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public float fAmplitude;
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}
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}
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