Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
989 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.AddressableAssets
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x200002F")]
public enum AddressablesPlatform
{
// Token: 0x04000075 RID: 117
[Token(Token = "0x4000075")]
Unknown,
// Token: 0x04000076 RID: 118
[Token(Token = "0x4000076")]
Windows,
// Token: 0x04000077 RID: 119
[Token(Token = "0x4000077")]
OSX,
// Token: 0x04000078 RID: 120
[Token(Token = "0x4000078")]
Linux,
// Token: 0x04000079 RID: 121
[Token(Token = "0x4000079")]
PS4,
// Token: 0x0400007A RID: 122
[Token(Token = "0x400007A")]
Switch,
// Token: 0x0400007B RID: 123
[Token(Token = "0x400007B")]
XboxOne,
// Token: 0x0400007C RID: 124
[Token(Token = "0x400007C")]
WebGL,
// Token: 0x0400007D RID: 125
[Token(Token = "0x400007D")]
iOS,
// Token: 0x0400007E RID: 126
[Token(Token = "0x400007E")]
Android,
// Token: 0x0400007F RID: 127
[Token(Token = "0x400007F")]
WindowsUniversal
}
}