52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
|
|
|
namespace UnityEngine.AddressableAssets
|
|
{
|
|
// Token: 0x02000021 RID: 33
|
|
[Token(Token = "0x2000021")]
|
|
public class AssetReferenceT<TObject> : AssetReference where TObject : Object
|
|
{
|
|
// Token: 0x06000117 RID: 279 RVA: 0x0000207E File Offset: 0x0000027E
|
|
[Token(Token = "0x6000117")]
|
|
[Address(RVA = "0x3626420", Offset = "0x3625420", VA = "0x183626420")]
|
|
public AssetReferenceT(string guid)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000118 RID: 280 RVA: 0x00002CFC File Offset: 0x00000EFC
|
|
[Token(Token = "0x6000118")]
|
|
[Address(RVA = "0x3626330", Offset = "0x3625330", VA = "0x183626330")]
|
|
[Obsolete]
|
|
public AsyncOperationHandle<TObject> LoadAsset()
|
|
{
|
|
return default(AsyncOperationHandle<TObject>);
|
|
}
|
|
|
|
// Token: 0x06000119 RID: 281 RVA: 0x00002D14 File Offset: 0x00000F14
|
|
[Token(Token = "0x6000119")]
|
|
[Address(RVA = "0x36262C0", Offset = "0x36252C0", VA = "0x1836262C0", Slot = "21")]
|
|
public virtual AsyncOperationHandle<TObject> LoadAssetAsync()
|
|
{
|
|
return default(AsyncOperationHandle<TObject>);
|
|
}
|
|
|
|
// Token: 0x0600011A RID: 282 RVA: 0x00002D2C File Offset: 0x00000F2C
|
|
[Token(Token = "0x600011A")]
|
|
[Address(RVA = "0x3626370", Offset = "0x3625370", VA = "0x183626370", Slot = "19")]
|
|
public override bool ValidateAsset(Object obj)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x0600011B RID: 283 RVA: 0x00002D44 File Offset: 0x00000F44
|
|
[Token(Token = "0x600011B")]
|
|
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")]
|
|
public override bool ValidateAsset(string path)
|
|
{
|
|
return default(bool);
|
|
}
|
|
}
|
|
}
|