26 lines
492 B
C#
26 lines
492 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000029 RID: 41
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[Token(Token = "0x2000029")]
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public interface IKeyEvaluator
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{
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// Token: 0x1700002B RID: 43
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// (get) Token: 0x0600013C RID: 316
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[Token(Token = "0x1700002B")]
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object RuntimeKey
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{
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[Token(Token = "0x600013C")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x0600013D RID: 317
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[Token(Token = "0x600013D")]
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[Address(Slot = "1")]
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bool RuntimeKeyIsValid();
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}
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}
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