38 lines
853 B
C#
38 lines
853 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.ResourceManagement.ResourceLocations;
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namespace UnityEngine.AddressableAssets.ResourceLocators
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{
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// Token: 0x0200003D RID: 61
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[Token(Token = "0x200003D")]
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public interface IResourceLocator
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{
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// Token: 0x17000044 RID: 68
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// (get) Token: 0x0600019D RID: 413
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[Token(Token = "0x17000044")]
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string LocatorId
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{
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[Token(Token = "0x600019D")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x17000045 RID: 69
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// (get) Token: 0x0600019E RID: 414
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[Token(Token = "0x17000045")]
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IEnumerable<object> Keys
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{
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[Token(Token = "0x600019E")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x0600019F RID: 415
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[Token(Token = "0x600019F")]
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[Address(Slot = "2")]
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bool Locate(object key, Type type, out IList<IResourceLocation> locations);
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}
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}
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