Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

48 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000081 RID: 129
[Token(Token = "0x2000060")]
public sealed class PropertySheetFactory
{
// Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001CF")]
[Address(RVA = "0xDDDE00", Offset = "0xDDCE00", VA = "0x180DDDE00")]
public PropertySheetFactory()
{
}
// Token: 0x060001F9 RID: 505 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001D0")]
[Address(RVA = "0xDDD960", Offset = "0xDDC960", VA = "0x180DDD960")]
[Obsolete]
public PropertySheet Get(string shaderName)
{
return null;
}
// Token: 0x060001FA RID: 506 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001D1")]
[Address(RVA = "0xDDDA30", Offset = "0xDDCA30", VA = "0x180DDDA30")]
public PropertySheet Get(Shader shader)
{
return null;
}
// Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001D2")]
[Address(RVA = "0xDDDC00", Offset = "0xDDCC00", VA = "0x180DDDC00")]
public void Release()
{
}
// Token: 0x0400024C RID: 588
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001A2")]
private readonly Dictionary<Shader, PropertySheet> m_Sheets;
}
}