21 lines
433 B
C#
21 lines
433 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000036 RID: 54
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[Token(Token = "0x200002D")]
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public enum ScreenSpaceReflectionResolution
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{
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// Token: 0x040000F0 RID: 240
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[Token(Token = "0x40000B3")]
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Downsampled,
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// Token: 0x040000F1 RID: 241
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[Token(Token = "0x40000B4")]
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FullSize,
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// Token: 0x040000F2 RID: 242
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[Token(Token = "0x40000B5")]
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Supersampled
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}
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}
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