Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1013 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[AttributeUsage(AttributeTargets.Field)]
public sealed class TrackballAttribute : Attribute
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")]
public TrackballAttribute(TrackballAttribute.Mode mode)
{
}
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400000B")]
public readonly TrackballAttribute.Mode mode;
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000068")]
public enum Mode
{
// Token: 0x0400000D RID: 13
[Token(Token = "0x400024C")]
None,
// Token: 0x0400000E RID: 14
[Token(Token = "0x400024D")]
Lift,
// Token: 0x0400000F RID: 15
[Token(Token = "0x400024E")]
Gamma,
// Token: 0x04000010 RID: 16
[Token(Token = "0x400024F")]
Gain
}
}
}