Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
865 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200007B RID: 123
[Token(Token = "0x200004F")]
public struct RTHandleProperties
{
// Token: 0x040001BE RID: 446
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000148")]
public Vector2Int previousViewportSize;
// Token: 0x040001BF RID: 447
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000149")]
public Vector2Int previousRenderTargetSize;
// Token: 0x040001C0 RID: 448
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400014A")]
public Vector2Int currentViewportSize;
// Token: 0x040001C1 RID: 449
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400014B")]
public Vector2Int currentRenderTargetSize;
// Token: 0x040001C2 RID: 450
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400014C")]
public Vector4 rtHandleScale;
}
}