26 lines
688 B
C#
26 lines
688 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000A6 RID: 166
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[Token(Token = "0x200008E")]
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[AddComponentMenu("")]
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public class CinemachineUniversalPixelPerfect : MonoBehaviour
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{
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// Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D5")]
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[Address(RVA = "0x8E91C0", Offset = "0x8E81C0", VA = "0x1808E91C0")]
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private void OnEnable()
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{
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}
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// Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002D6")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CinemachineUniversalPixelPerfect()
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{
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}
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}
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}
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