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27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/CinemachineUniversalPixelPerfect.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

26 lines
688 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x200008E")]
[AddComponentMenu("")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour
{
// Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D5")]
[Address(RVA = "0x8E91C0", Offset = "0x8E81C0", VA = "0x1808E91C0")]
private void OnEnable()
{
}
// Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D6")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public CinemachineUniversalPixelPerfect()
{
}
}
}