Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

35 lines
955 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B5 RID: 181
[Token(Token = "0x2000095")]
internal static class Light2DLookupTexture
{
// Token: 0x0600035B RID: 859 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000336")]
[Address(RVA = "0x8EB0F0", Offset = "0x8EA0F0", VA = "0x1808EB0F0")]
public static Texture2D CreatePointLightLookupTexture()
{
return null;
}
// Token: 0x0600035C RID: 860 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000337")]
[Address(RVA = "0x8EAD70", Offset = "0x8E9D70", VA = "0x1808EAD70")]
public static Texture2D CreateFalloffLookupTexture()
{
return null;
}
// Token: 0x040004AC RID: 1196
[Token(Token = "0x40003CB")]
private static Texture2D s_PointLightLookupTexture;
// Token: 0x040004AD RID: 1197
[Token(Token = "0x40003CC")]
private static Texture2D s_FalloffLookupTexture;
}
}