35 lines
955 B
C#
35 lines
955 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B5 RID: 181
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[Token(Token = "0x2000095")]
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internal static class Light2DLookupTexture
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{
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// Token: 0x0600035B RID: 859 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000336")]
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[Address(RVA = "0x8EB0F0", Offset = "0x8EA0F0", VA = "0x1808EB0F0")]
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public static Texture2D CreatePointLightLookupTexture()
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{
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return null;
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}
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// Token: 0x0600035C RID: 860 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000337")]
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[Address(RVA = "0x8EAD70", Offset = "0x8E9D70", VA = "0x1808EAD70")]
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public static Texture2D CreateFalloffLookupTexture()
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{
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return null;
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}
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// Token: 0x040004AC RID: 1196
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[Token(Token = "0x40003CB")]
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private static Texture2D s_PointLightLookupTexture;
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// Token: 0x040004AD RID: 1197
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[Token(Token = "0x40003CC")]
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private static Texture2D s_FalloffLookupTexture;
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}
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}
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