Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

305 lines
8.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x200009B")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public class Renderer2DData : ScriptableRendererData
{
// Token: 0x17000101 RID: 257
// (get) Token: 0x060003B5 RID: 949 RVA: 0x000040B0 File Offset: 0x000022B0
[Token(Token = "0x170000FE")]
public float hdrEmulationScale
{
[Token(Token = "0x6000390")]
[Address(RVA = "0x812640", Offset = "0x811640", VA = "0x180812640")]
get
{
return 0f;
}
}
// Token: 0x17000102 RID: 258
// (get) Token: 0x060003B6 RID: 950 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FF")]
public Light2DBlendStyle[] lightBlendStyles
{
[Token(Token = "0x6000391")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
}
// Token: 0x17000103 RID: 259
// (get) Token: 0x060003B7 RID: 951 RVA: 0x000040C8 File Offset: 0x000022C8
[Token(Token = "0x17000100")]
internal bool useDepthStencilBuffer
{
[Token(Token = "0x6000392")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
}
// Token: 0x17000104 RID: 260
// (get) Token: 0x060003B8 RID: 952 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000101")]
internal Shader shapeLightShader
{
[Token(Token = "0x6000393")]
[Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")]
get
{
return null;
}
}
// Token: 0x17000105 RID: 261
// (get) Token: 0x060003B9 RID: 953 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000102")]
internal Shader shapeLightVolumeShader
{
[Token(Token = "0x6000394")]
[Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720")]
get
{
return null;
}
}
// Token: 0x17000106 RID: 262
// (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000103")]
internal Shader pointLightShader
{
[Token(Token = "0x6000395")]
[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
get
{
return null;
}
}
// Token: 0x17000107 RID: 263
// (get) Token: 0x060003BB RID: 955 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000104")]
internal Shader pointLightVolumeShader
{
[Token(Token = "0x6000396")]
[Address(RVA = "0x493640", Offset = "0x492640", VA = "0x180493640")]
get
{
return null;
}
}
// Token: 0x17000108 RID: 264
// (get) Token: 0x060003BC RID: 956 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000105")]
internal Shader blitShader
{
[Token(Token = "0x6000397")]
[Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")]
get
{
return null;
}
}
// Token: 0x17000109 RID: 265
// (get) Token: 0x060003BD RID: 957 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000106")]
internal Shader shadowGroupShader
{
[Token(Token = "0x6000398")]
[Address(RVA = "0x4177B0", Offset = "0x4167B0", VA = "0x1804177B0")]
get
{
return null;
}
}
// Token: 0x1700010A RID: 266
// (get) Token: 0x060003BE RID: 958 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000107")]
internal Shader removeSelfShadowShader
{
[Token(Token = "0x6000399")]
[Address(RVA = "0x4C31C0", Offset = "0x4C21C0", VA = "0x1804C31C0")]
get
{
return null;
}
}
// Token: 0x1700010B RID: 267
// (get) Token: 0x060003BF RID: 959 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000108")]
internal PostProcessData postProcessData
{
[Token(Token = "0x600039A")]
[Address(RVA = "0x54F060", Offset = "0x54E060", VA = "0x18054F060")]
get
{
return null;
}
}
// Token: 0x1700010C RID: 268
// (get) Token: 0x060003C0 RID: 960 RVA: 0x000040E0 File Offset: 0x000022E0
[Token(Token = "0x17000109")]
internal TransparencySortMode transparencySortMode
{
[Token(Token = "0x600039B")]
[Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0")]
get
{
return TransparencySortMode.Default;
}
}
// Token: 0x1700010D RID: 269
// (get) Token: 0x060003C1 RID: 961 RVA: 0x000040F8 File Offset: 0x000022F8
[Token(Token = "0x1700010A")]
internal Vector3 transparencySortAxis
{
[Token(Token = "0x600039C")]
[Address(RVA = "0x791670", Offset = "0x790670", VA = "0x180791670")]
get
{
return default(Vector3);
}
}
// Token: 0x060003C2 RID: 962 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600039D")]
[Address(RVA = "0x8F5B20", Offset = "0x8F4B20", VA = "0x1808F5B20", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039E")]
[Address(RVA = "0x8F5B80", Offset = "0x8F4B80", VA = "0x1808F5B80")]
public Renderer2DData()
{
}
// Token: 0x040004F1 RID: 1265
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000410")]
[SerializeField]
private TransparencySortMode m_TransparencySortMode;
// Token: 0x040004F2 RID: 1266
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000411")]
[SerializeField]
private Vector3 m_TransparencySortAxis;
// Token: 0x040004F3 RID: 1267
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000412")]
[SerializeField]
private float m_HDREmulationScale;
// Token: 0x040004F4 RID: 1268
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000413")]
[SerializeField]
[FormerlySerializedAs("m_LightOperations")]
private Light2DBlendStyle[] m_LightBlendStyles;
// Token: 0x040004F5 RID: 1269
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000414")]
[SerializeField]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004F6 RID: 1270
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000415")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightShader;
// Token: 0x040004F7 RID: 1271
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000416")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightVolumeShader;
// Token: 0x040004F8 RID: 1272
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000417")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightShader;
// Token: 0x040004F9 RID: 1273
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000418")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightVolumeShader;
// Token: 0x040004FA RID: 1274
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000419")]
[SerializeField]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
private Shader m_BlitShader;
// Token: 0x040004FB RID: 1275
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400041A")]
[SerializeField]
[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
private Shader m_ShadowGroupShader;
// Token: 0x040004FC RID: 1276
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400041B")]
[SerializeField]
[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
private Shader m_RemoveSelfShadowShader;
// Token: 0x040004FD RID: 1277
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400041C")]
[SerializeField]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
private PostProcessData m_PostProcessData;
// Token: 0x020000BC RID: 188
[Token(Token = "0x20000D2")]
public enum Renderer2DDefaultMaterialType
{
// Token: 0x040004FF RID: 1279
[Token(Token = "0x4000561")]
Lit,
// Token: 0x04000500 RID: 1280
[Token(Token = "0x4000562")]
Unlit,
// Token: 0x04000501 RID: 1281
[Token(Token = "0x4000563")]
Custom
}
}
}