305 lines
8.1 KiB
C#
305 lines
8.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Scripting.APIUpdating;
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using UnityEngine.Serialization;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000BB RID: 187
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[Token(Token = "0x200009B")]
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[ReloadGroup]
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[ExcludeFromPreset]
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[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
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[Serializable]
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public class Renderer2DData : ScriptableRendererData
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{
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// Token: 0x17000101 RID: 257
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// (get) Token: 0x060003B5 RID: 949 RVA: 0x000040B0 File Offset: 0x000022B0
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[Token(Token = "0x170000FE")]
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public float hdrEmulationScale
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{
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[Token(Token = "0x6000390")]
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[Address(RVA = "0x812640", Offset = "0x811640", VA = "0x180812640")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x17000102 RID: 258
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// (get) Token: 0x060003B6 RID: 950 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000FF")]
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public Light2DBlendStyle[] lightBlendStyles
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{
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[Token(Token = "0x6000391")]
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[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000103 RID: 259
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// (get) Token: 0x060003B7 RID: 951 RVA: 0x000040C8 File Offset: 0x000022C8
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[Token(Token = "0x17000100")]
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internal bool useDepthStencilBuffer
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{
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[Token(Token = "0x6000392")]
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[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x17000104 RID: 260
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// (get) Token: 0x060003B8 RID: 952 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000101")]
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internal Shader shapeLightShader
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{
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[Token(Token = "0x6000393")]
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[Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000105 RID: 261
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// (get) Token: 0x060003B9 RID: 953 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000102")]
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internal Shader shapeLightVolumeShader
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{
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[Token(Token = "0x6000394")]
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[Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000106 RID: 262
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// (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000103")]
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internal Shader pointLightShader
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{
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[Token(Token = "0x6000395")]
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[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000107 RID: 263
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// (get) Token: 0x060003BB RID: 955 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000104")]
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internal Shader pointLightVolumeShader
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{
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[Token(Token = "0x6000396")]
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[Address(RVA = "0x493640", Offset = "0x492640", VA = "0x180493640")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000108 RID: 264
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// (get) Token: 0x060003BC RID: 956 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000105")]
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internal Shader blitShader
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{
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[Token(Token = "0x6000397")]
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[Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000109 RID: 265
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// (get) Token: 0x060003BD RID: 957 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000106")]
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internal Shader shadowGroupShader
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{
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[Token(Token = "0x6000398")]
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[Address(RVA = "0x4177B0", Offset = "0x4167B0", VA = "0x1804177B0")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700010A RID: 266
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// (get) Token: 0x060003BE RID: 958 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000107")]
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internal Shader removeSelfShadowShader
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{
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[Token(Token = "0x6000399")]
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[Address(RVA = "0x4C31C0", Offset = "0x4C21C0", VA = "0x1804C31C0")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700010B RID: 267
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// (get) Token: 0x060003BF RID: 959 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000108")]
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internal PostProcessData postProcessData
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{
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[Token(Token = "0x600039A")]
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[Address(RVA = "0x54F060", Offset = "0x54E060", VA = "0x18054F060")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700010C RID: 268
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// (get) Token: 0x060003C0 RID: 960 RVA: 0x000040E0 File Offset: 0x000022E0
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[Token(Token = "0x17000109")]
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internal TransparencySortMode transparencySortMode
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{
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[Token(Token = "0x600039B")]
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[Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0")]
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get
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{
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return TransparencySortMode.Default;
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}
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}
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// Token: 0x1700010D RID: 269
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// (get) Token: 0x060003C1 RID: 961 RVA: 0x000040F8 File Offset: 0x000022F8
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[Token(Token = "0x1700010A")]
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internal Vector3 transparencySortAxis
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{
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[Token(Token = "0x600039C")]
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[Address(RVA = "0x791670", Offset = "0x790670", VA = "0x180791670")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x060003C2 RID: 962 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600039D")]
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[Address(RVA = "0x8F5B20", Offset = "0x8F4B20", VA = "0x1808F5B20", Slot = "4")]
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protected override ScriptableRenderer Create()
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{
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return null;
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}
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// Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600039E")]
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[Address(RVA = "0x8F5B80", Offset = "0x8F4B80", VA = "0x1808F5B80")]
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public Renderer2DData()
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{
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}
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// Token: 0x040004F1 RID: 1265
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000410")]
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[SerializeField]
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private TransparencySortMode m_TransparencySortMode;
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// Token: 0x040004F2 RID: 1266
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000411")]
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[SerializeField]
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private Vector3 m_TransparencySortAxis;
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// Token: 0x040004F3 RID: 1267
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000412")]
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[SerializeField]
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private float m_HDREmulationScale;
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// Token: 0x040004F4 RID: 1268
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000413")]
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[SerializeField]
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[FormerlySerializedAs("m_LightOperations")]
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private Light2DBlendStyle[] m_LightBlendStyles;
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// Token: 0x040004F5 RID: 1269
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000414")]
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[SerializeField]
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private bool m_UseDepthStencilBuffer;
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// Token: 0x040004F6 RID: 1270
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000415")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShapeLightShader;
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// Token: 0x040004F7 RID: 1271
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000416")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShapeLightVolumeShader;
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// Token: 0x040004F8 RID: 1272
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000417")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
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private Shader m_PointLightShader;
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// Token: 0x040004F9 RID: 1273
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000418")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
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private Shader m_PointLightVolumeShader;
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// Token: 0x040004FA RID: 1274
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000419")]
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[SerializeField]
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[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
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private Shader m_BlitShader;
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// Token: 0x040004FB RID: 1275
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400041A")]
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[SerializeField]
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[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShadowGroupShader;
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// Token: 0x040004FC RID: 1276
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400041B")]
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[SerializeField]
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[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
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private Shader m_RemoveSelfShadowShader;
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// Token: 0x040004FD RID: 1277
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400041C")]
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[SerializeField]
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[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
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private PostProcessData m_PostProcessData;
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// Token: 0x020000BC RID: 188
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[Token(Token = "0x20000D2")]
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public enum Renderer2DDefaultMaterialType
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{
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// Token: 0x040004FF RID: 1279
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[Token(Token = "0x4000561")]
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Lit,
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// Token: 0x04000500 RID: 1280
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[Token(Token = "0x4000562")]
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Unlit,
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// Token: 0x04000501 RID: 1281
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[Token(Token = "0x4000563")]
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Custom
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}
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}
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}
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