Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000034")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DF RID: 223 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x60000D7")]
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E0 RID: 224 RVA: 0x000029E8 File Offset: 0x00000BE8
[Token(Token = "0x60000D8")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D9")]
[Address(RVA = "0x23EC5A0", Offset = "0x23EB5A0", VA = "0x1823EC5A0")]
public ChromaticAberration()
{
}
// Token: 0x0400014C RID: 332
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000128")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}