47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200002C RID: 44
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[Token(Token = "0x2000028")]
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public static class DrawToPersistentBufferUtility
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{
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// Token: 0x17000075 RID: 117
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// (get) Token: 0x060000AF RID: 175 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000075")]
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public static IList<ScriptableRenderPass> Passes
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{
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[Token(Token = "0x60000AB")]
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[Address(RVA = "0x23F0830", Offset = "0x23EF830", VA = "0x1823F0830")]
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get
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{
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return null;
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}
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}
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// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000AC")]
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[Address(RVA = "0x23F06F0", Offset = "0x23EF6F0", VA = "0x1823F06F0")]
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public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
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{
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}
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// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000AD")]
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[Address(RVA = "0x23F0680", Offset = "0x23EF680", VA = "0x1823F0680")]
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public static void Clear()
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{
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}
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// Token: 0x040000DB RID: 219
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[Token(Token = "0x40000C1")]
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private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
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// Token: 0x040000DC RID: 220
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[Token(Token = "0x40000C2")]
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private static readonly List<ScriptableRenderPass> passes;
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}
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}
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