Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

60 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x200003C")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F0 RID: 240 RVA: 0x00002AD8 File Offset: 0x00000CD8
[Token(Token = "0x60000E8")]
[Address(RVA = "0x23F0A10", Offset = "0x23EFA10", VA = "0x1823F0A10", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F1 RID: 241 RVA: 0x00002AF0 File Offset: 0x00000CF0
[Token(Token = "0x60000E9")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EA")]
[Address(RVA = "0x23F0AE0", Offset = "0x23EFAE0", VA = "0x1823F0AE0")]
public FilmGrain()
{
}
// Token: 0x04000177 RID: 375
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000153")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000178 RID: 376
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000154")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000179 RID: 377
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000155")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x0400017A RID: 378
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000156")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}