Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
966 B
C#

using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000081 RID: 129
[Token(Token = "0x2000073")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct LightData
{
// Token: 0x0400029F RID: 671
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400025E")]
public int mainLightIndex;
// Token: 0x040002A0 RID: 672
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400025F")]
public int additionalLightsCount;
// Token: 0x040002A1 RID: 673
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000260")]
public NativeArray<VisibleLight> visibleLights;
// Token: 0x040002A2 RID: 674
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000261")]
public bool shadeAdditionalLightsPerVertex;
// Token: 0x040002A3 RID: 675
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x4000262")]
public bool supportsMixedLighting;
}
}