21 lines
396 B
C#
21 lines
396 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000047 RID: 71
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[Token(Token = "0x2000041")]
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public enum MotionBlurQuality
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{
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// Token: 0x04000187 RID: 391
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[Token(Token = "0x4000163")]
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Low,
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// Token: 0x04000188 RID: 392
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[Token(Token = "0x4000164")]
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Medium,
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// Token: 0x04000189 RID: 393
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[Token(Token = "0x4000165")]
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High
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}
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}
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