109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006B RID: 107
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[Token(Token = "0x2000060")]
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internal class ShaderData : IDisposable
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{
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// Token: 0x060001BF RID: 447 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001AF")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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private ShaderData()
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{
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}
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// Token: 0x1700009A RID: 154
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// (get) Token: 0x060001C0 RID: 448 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000099")]
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internal static ShaderData instance
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{
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[Token(Token = "0x60001B0")]
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[Address(RVA = "0x6A0B70", Offset = "0x69FB70", VA = "0x1806A0B70")]
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get
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{
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return null;
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}
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}
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// Token: 0x060001C1 RID: 449 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001B1")]
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[Address(RVA = "0x6A09C0", Offset = "0x69F9C0", VA = "0x1806A09C0", Slot = "4")]
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public void Dispose()
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{
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}
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// Token: 0x060001C2 RID: 450 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B2")]
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[Address(RVA = "0x6A0A30", Offset = "0x69FA30", VA = "0x1806A0A30")]
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internal ComputeBuffer GetLightDataBuffer(int size)
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{
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return null;
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}
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// Token: 0x060001C3 RID: 451 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B3")]
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[Address(RVA = "0x6A0A80", Offset = "0x69FA80", VA = "0x1806A0A80")]
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internal ComputeBuffer GetLightIndicesBuffer(int size)
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{
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return null;
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}
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// Token: 0x060001C4 RID: 452 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B4")]
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[Address(RVA = "0x6A0AD0", Offset = "0x69FAD0", VA = "0x1806A0AD0")]
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internal ComputeBuffer GetShadowDataBuffer(int size)
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{
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return null;
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}
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// Token: 0x060001C5 RID: 453 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B5")]
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[Address(RVA = "0x6A0B20", Offset = "0x69FB20", VA = "0x1806A0B20")]
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internal ComputeBuffer GetShadowIndicesBuffer(int size)
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{
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return null;
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}
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// Token: 0x060001C6 RID: 454 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B6")]
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[Address(RVA = "0x35BFC30", Offset = "0x35BEC30", VA = "0x1835BFC30")]
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private ComputeBuffer GetOrUpdateBuffer<T>(ref ComputeBuffer buffer, int size) where T : struct
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{
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return null;
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}
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// Token: 0x060001C7 RID: 455 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001B7")]
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[Address(RVA = "0x6A0990", Offset = "0x69F990", VA = "0x1806A0990")]
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private void DisposeBuffer(ref ComputeBuffer buffer)
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{
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}
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// Token: 0x04000229 RID: 553
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[Token(Token = "0x40001F2")]
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private static ShaderData m_Instance;
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// Token: 0x0400022A RID: 554
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40001F3")]
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private ComputeBuffer m_LightDataBuffer;
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// Token: 0x0400022B RID: 555
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40001F4")]
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private ComputeBuffer m_LightIndicesBuffer;
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// Token: 0x0400022C RID: 556
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40001F5")]
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private ComputeBuffer m_ShadowDataBuffer;
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// Token: 0x0400022D RID: 557
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40001F6")]
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private ComputeBuffer m_ShadowIndicesBuffer;
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}
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}
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