29 lines
656 B
C#
29 lines
656 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200001E RID: 30
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[Token(Token = "0x200001C")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShadowResolution
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{
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// Token: 0x0400006F RID: 111
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[Token(Token = "0x4000060")]
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_256 = 256,
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// Token: 0x04000070 RID: 112
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[Token(Token = "0x4000061")]
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_512 = 512,
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// Token: 0x04000071 RID: 113
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[Token(Token = "0x4000062")]
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_1024 = 1024,
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// Token: 0x04000072 RID: 114
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[Token(Token = "0x4000063")]
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_2048 = 2048,
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// Token: 0x04000073 RID: 115
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[Token(Token = "0x4000064")]
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_4096 = 4096
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}
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}
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