70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.Util
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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public class LinkedListNodeCache<T>
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{
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// Token: 0x060000BD RID: 189 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000BD")]
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[Address(RVA = "0x2F746F0", Offset = "0x2F736F0", VA = "0x182F746F0")]
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public LinkedListNode<T> Acquire(T val)
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{
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return null;
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}
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// Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000BE")]
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[Address(RVA = "0x2F747E0", Offset = "0x2F737E0", VA = "0x182F747E0")]
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public void Release(LinkedListNode<T> node)
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{
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}
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// Token: 0x17000020 RID: 32
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// (get) Token: 0x060000BF RID: 191 RVA: 0x00002418 File Offset: 0x00000618
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[Token(Token = "0x17000020")]
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internal int CreatedNodeCount
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{
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[Token(Token = "0x60000BF")]
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[Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")]
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get
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{
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return 0;
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}
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}
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// Token: 0x17000021 RID: 33
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// (get) Token: 0x060000C0 RID: 192 RVA: 0x00002430 File Offset: 0x00000630
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[Token(Token = "0x17000021")]
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internal int CachedNodeCount
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{
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[Token(Token = "0x60000C0")]
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[Address(RVA = "0x2F748B0", Offset = "0x2F738B0", VA = "0x182F748B0")]
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get
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{
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return 0;
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}
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}
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// Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000C1")]
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[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
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public LinkedListNodeCache()
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{
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}
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// Token: 0x04000055 RID: 85
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000055")]
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private int m_NodesCreated;
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// Token: 0x04000056 RID: 86
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000056")]
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private LinkedList<T> m_NodeCache;
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}
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}
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