Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Networking;
namespace UnityEngine.ResourceManagement
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
internal static class WebRequestQueue
{
// Token: 0x06000087 RID: 135 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000087")]
[Address(RVA = "0xFE3830", Offset = "0xFE2830", VA = "0x180FE3830")]
public static WebRequestQueueOperation QueueRequest(UnityWebRequest request)
{
return null;
}
// Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000088")]
[Address(RVA = "0xFE3640", Offset = "0xFE2640", VA = "0x180FE3640")]
private static void OnWebAsyncOpComplete(AsyncOperation operation)
{
}
// Token: 0x04000040 RID: 64
[Token(Token = "0x4000040")]
private static int s_MaxRequest;
// Token: 0x04000041 RID: 65
[Token(Token = "0x4000041")]
internal static Queue<WebRequestQueueOperation> s_QueuedOperations;
// Token: 0x04000042 RID: 66
[Token(Token = "0x4000042")]
internal static List<UnityWebRequestAsyncOperation> s_ActiveRequests;
}
}