89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace TMPro
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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public struct MaterialReference
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{
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// Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000028")]
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[Address(RVA = "0x5ADF10", Offset = "0x5ACF10", VA = "0x1805ADF10")]
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public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
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{
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}
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// Token: 0x06000029 RID: 41 RVA: 0x00002148 File Offset: 0x00000348
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[Token(Token = "0x6000029")]
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[Address(RVA = "0x5ADDF0", Offset = "0x5ACDF0", VA = "0x1805ADDF0")]
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public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
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{
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return default(bool);
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}
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// Token: 0x0600002A RID: 42 RVA: 0x00002160 File Offset: 0x00000360
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[Token(Token = "0x600002A")]
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[Address(RVA = "0x5ADB90", Offset = "0x5ACB90", VA = "0x1805ADB90")]
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public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
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{
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return 0;
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}
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// Token: 0x0600002B RID: 43 RVA: 0x00002178 File Offset: 0x00000378
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[Token(Token = "0x600002B")]
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[Address(RVA = "0x5AD930", Offset = "0x5AC930", VA = "0x1805AD930")]
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public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
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{
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return 0;
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}
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// Token: 0x04000010 RID: 16
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000010")]
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public int index;
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// Token: 0x04000011 RID: 17
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000011")]
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public TMP_FontAsset fontAsset;
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// Token: 0x04000012 RID: 18
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000012")]
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public TMP_SpriteAsset spriteAsset;
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// Token: 0x04000013 RID: 19
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000013")]
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public Material material;
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// Token: 0x04000014 RID: 20
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000014")]
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public bool isDefaultMaterial;
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// Token: 0x04000015 RID: 21
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[FieldOffset(Offset = "0x21")]
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[Token(Token = "0x4000015")]
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public bool isFallbackMaterial;
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// Token: 0x04000016 RID: 22
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000016")]
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public Material fallbackMaterial;
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// Token: 0x04000017 RID: 23
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000017")]
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public float padding;
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// Token: 0x04000018 RID: 24
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4000018")]
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public int referenceCount;
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}
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}
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