27 lines
580 B
C#
27 lines
580 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.XR.ARSubsystems
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{
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// Token: 0x02000037 RID: 55
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[Token(Token = "0x2000037")]
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public enum PlaneAlignment
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{
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// Token: 0x040000A8 RID: 168
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[Token(Token = "0x40000A8")]
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None,
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// Token: 0x040000A9 RID: 169
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[Token(Token = "0x40000A9")]
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HorizontalUp = 100,
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// Token: 0x040000AA RID: 170
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[Token(Token = "0x40000AA")]
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HorizontalDown,
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// Token: 0x040000AB RID: 171
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[Token(Token = "0x40000AB")]
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Vertical = 200,
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// Token: 0x040000AC RID: 172
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[Token(Token = "0x40000AC")]
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NotAxisAligned = 300
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}
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}
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