51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[MovedFrom("UnityEngine")]
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public struct NavMeshHit
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{
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x17000003")]
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public Vector3 position
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{
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000007")]
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private Vector3 m_Position;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000008")]
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private Vector3 m_Normal;
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// Token: 0x04000009 RID: 9
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000009")]
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private float m_Distance;
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400000A")]
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private int m_Mask;
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// Token: 0x0400000B RID: 11
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400000B")]
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private int m_Hit;
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}
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}
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