Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

51 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[MovedFrom("UnityEngine")]
public struct NavMeshHit
{
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x17000003")]
public Vector3 position
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")]
get
{
return default(Vector3);
}
}
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000007")]
private Vector3 m_Position;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000008")]
private Vector3 m_Normal;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000009")]
private float m_Distance;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400000A")]
private int m_Mask;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400000B")]
private int m_Hit;
}
}