41 lines
1012 B
C#
41 lines
1012 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000018 RID: 24
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[Token(Token = "0x2000018")]
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[NativeType]
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[NativeType(CodegenOptions.Custom, "MonoHumanLimit")]
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[NativeHeader("Modules/Animation/HumanDescription.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")]
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public struct HumanLimit
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{
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// Token: 0x04000081 RID: 129
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000081")]
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private Vector3 m_Min;
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// Token: 0x04000082 RID: 130
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000082")]
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private Vector3 m_Max;
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// Token: 0x04000083 RID: 131
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000083")]
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private Vector3 m_Center;
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// Token: 0x04000084 RID: 132
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000084")]
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private float m_AxisLength;
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// Token: 0x04000085 RID: 133
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000085")]
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private int m_UseDefaultValues;
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}
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}
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