Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

41 lines
1012 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
[NativeType]
[NativeType(CodegenOptions.Custom, "MonoHumanLimit")]
[NativeHeader("Modules/Animation/HumanDescription.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")]
public struct HumanLimit
{
// Token: 0x04000081 RID: 129
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000081")]
private Vector3 m_Min;
// Token: 0x04000082 RID: 130
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000082")]
private Vector3 m_Max;
// Token: 0x04000083 RID: 131
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000083")]
private Vector3 m_Center;
// Token: 0x04000084 RID: 132
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000084")]
private float m_AxisLength;
// Token: 0x04000085 RID: 133
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000085")]
private int m_UseDefaultValues;
}
}