52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadAssetOperation.h")]
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[StructLayout(0)]
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public class AssetBundleRequest : AsyncOperation
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{
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000016 RID: 22 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000002")]
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public Object asset
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{
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x1229080", Offset = "0x1228080", VA = "0x181229080")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000017 RID: 23 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000003")]
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public Object[] allAssets
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{
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[Token(Token = "0x6000017")]
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[Address(RVA = "0x1229040", Offset = "0x1228040", VA = "0x181229040")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")]
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public AssetBundleRequest()
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{
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}
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}
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}
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