Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

52 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[RequiredByNativeCode]
[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadAssetOperation.h")]
[StructLayout(0)]
public class AssetBundleRequest : AsyncOperation
{
// Token: 0x17000002 RID: 2
// (get) Token: 0x06000016 RID: 22 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000002")]
public Object asset
{
[Token(Token = "0x6000016")]
[Address(RVA = "0x1229080", Offset = "0x1228080", VA = "0x181229080")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000003")]
public Object[] allAssets
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x1229040", Offset = "0x1228040", VA = "0x181229040")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")]
public AssetBundleRequest()
{
}
}
}